I mean, I’ve never actually been to Georgia, so perhaps I’m speaking out of turn, but even the sound-staged Gone With the Wind appeared to be made up of more than a couple of buildings in downtown Atlanta, one strip of highway, one old-timey pharmacy, and one field. I understand why it was sort of cool to show the seeds of how they form into the herds, but that really doesn’t explain how it is that they all ended up at the same remote farm in the middle of nowhere as our main cast of characters. The zombie herd explanation didn’t really work in that it was both not all that interesting to watch and once again didn’t really show anything we hadn’t already seen. If someone gave me an address, I’d be happy to send a Six Feet Under boxed set over so they can get the general idea. The Walking Dead still has a ways to go in terms of figuring out what a satisfying teaser opening is. I’m not sure I can go so far as to say that it got everything right with this one, but at least it was entertaining and the nonstop action felt like content instead of just bookends. Up until this episode, the majority of this season has consisted exclusively of small things: petty dramas, misdirected stakes, so much stalling. For the first time since last season, I felt engrossed enough to not be consumed with all the small things this show gets wrong. It’s just amazing how much smoother the plot holes go down when something is actually happening on this show. Well hello there, Walking Dead. Back from the dead, are we? (Sorry.
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